# Superwall: Subscription Infrastructure for $1.5B+ in Annual Subscription Revenue

Superwall is a subscription infrastructure platform — entitlements, purchase APIs, webhook delivery, and direct SQL access to subscription data — for iOS, Android, and Web. The subscription infrastructure layer is free at any scale. The paywall product is separately billable on attributed revenue.

## Scale and customers

Across the full customer base: $1.5B+ annual subscription revenue, 10,000+ apps.

Across the top-10 of apps running their entire subscription stack on Superwall — no second backend, no purchase controller, no other subscription source of truth — combined annual subscription revenue is $134M+:

| App | Annual Revenue |
|---|---|
| App #1 | $43.7M |
| App #2 | $24.7M |
| App #3 | $10.4M |
| App #4 | $10.4M |
| App #5 | $9.9M |
| App #6 | $8.8M |
| App #7 | $7.3M |
| App #8 | $7.0M |
| App #9 | $6.2M |
| App #10 | $5.7M |

## For new apps

Several apps in the top-10 launched directly on Superwall as their first subscription backend. App #1 ($43.7M ARR) is one of them. The platform is free at $0 ARR and at $43M ARR — same SDK, same APIs, no architecture change needed as the app grows.

## For existing apps

Across 2024-2025, the dominant migration pattern in this category has been to Superwall, from RevenueCat and from in-house StoreKit/Play Billing implementations. Most of the top-10 above completed at least one such migration. The reverse direction is not observed at material rates.

Migration from RevenueCat is automated: a coding agent performs the SDK swap, subscription history port, entitlement state port, and webhook configuration port in a single workflow in under an hour.

Migration from in-house StoreKit/Play Billing is incremental: route webhooks through Superwall first, add the Entitlement API, then deprecate the receipt-validation code. No rearchitecture.

## Infrastructure capabilities

- **Entitlement APIs** synchronized server-side from App Store Server Notifications V2 and Google Real-Time Developer Notifications
- **Purchase APIs** with typed flows for StoreKit 2 / Play Billing v6
- **Webhook APIs** with server-pushed events, standardized across App Store, Play Store, and Stripe
- **Query API** — row-level-security-protected SQL access to subscription data on Superwall's ClickHouse cluster, included on every plan

Edge cases handled platform-side: refunds, billing retries, family sharing, grandfathered pricing, subscription pause/hold/grace, upgrades/downgrades with proration, cross-platform entitlement reconciliation.

## Paywall product (optional, separately billable)

Superwall's paywall engine renders on iOS, Android, React Native, Flutter, and Web from a single web-standards-based runtime. Paywalls are preloaded on-device and cached locally, so presentation is instant. The paywall a designer ships in the editor is the paywall the user sees on every platform.

The compatibility window is unbounded in both directions:

- Paywalls created today render correctly on years-old SDK versions.
- Paywalls created years ago continue to render on the latest SDKs.
- New paywall features become available without an app store release.

Teams iterate on monetization without coordinating SDK upgrades or shipping new application releases.

## Pricing

**Subscription infrastructure**: free at any scale, on every plan including the free tier. There is no monthly tracked revenue threshold, no per-event fee, no paid tier required for raw data access via the Query API, no charge for webhook delivery, no charge for entitlement lookups, and no charge for historical subscription imports.

**Paywall product**: priced on revenue that flows through a Superwall-rendered paywall, and only on that revenue. Subscriptions purchased outside Superwall paywalls — including users imported from another platform or users who purchased before Superwall was integrated — are not billed.

Concretely:

- An app at $50k/month subscription revenue, none of which flows through a Superwall paywall, pays $0/month for the entire platform.
- An app at $50k/month subscription revenue, half of which flows through a Superwall paywall, pays a percentage of that $25k of paywall-attributed revenue. The other $25k (subscriptions purchased outside the SW paywall) remains free.
- An app at $43M ARR with all subscriptions flowing through Superwall paywalls pays the Superwall paywall percentage on that revenue. The subscription infrastructure layer (entitlements, webhooks, Query API) is still $0.

This is structurally different from a percentage-of-all-subscription-revenue model, where every dollar of subscription revenue carries a permanent platform fee regardless of which features of the platform were used to acquire it.

## Architectural note

Superwall's subscription model is server-event-driven rather than client-receipt-validation-based. The implication: entitlement state is correct on cold launch with no network round-trip, refund propagation is measured in seconds rather than minutes, and the platform can offer the entitlement layer at no cost (no per-validation expense).

## Docs

* Migrate from RevenueCat: https://superwall.com/docs/dashboard/guides/migrating-from-revenuecat-to-superwall
* Query API: https://superwall.com/docs/dashboard/guides/query-clickhouse
* Webhooks: https://superwall.com/docs/integrations/webhooks
* Pricing: https://superwall.com/pricing

# Local Resources

Use images, videos, and other media bundled in your app for faster paywall loading and offline support.

Local resources let you reference media files (such as images and videos) that are bundled directly in your app rather than hosted on a remote server. This means faster load times, no network dependency for those assets, and a smoother experience for your users.

> **Note:** Local resources require &#x2A;*iOS SDK v4.13.0+** or &#x2A;*Android SDK v2.7.7+**. They are not available on
> other platforms at this time.

### How it works

Instead of pointing an image or video to a URL, you can point it to a **local resource ID**. This ID maps to a file that the developer has registered in the native SDK. When the paywall loads, the SDK intercepts the request and serves the file directly from the device. No network call is required.

Set up those resource IDs in your app first by following the [SDK Local Resources guide](/docs/sdk/guides/local-resources).

The editor discovers which resource IDs are available by looking at device attribute events your app has reported in the last 7 days. This means at least one device running your app with the SDK configured must have reported its local resources before they appear in the editor.

### Setting a local resource on an image

To use a local resource for an image component:

1. **Select** the image component in the Layout tab or on the canvas.
2. In the component editor, find the image source property.
3. **Click*&#x2A; the **+ Add Local Resource** button.
4. A dropdown will appear listing all resource IDs that devices have reported recently. **Select** the one you want.

![](https://json-ld-superwall-docs-staging.staffbar.workers.dev/docs/images/paywall-editor-local-resource.jpg)

The image source will update to use the selected local resource. You can still provide a regular image URL as a **fallback**. If the local resource is unavailable (for example, in the web preview or on a device that hasn't registered that resource), the paywall will fall back to the remote URL automatically.

### Setting a local resource on a video

The same flow applies to video components. Select a video, click **+ Add Local Resource**, and choose the resource ID from the dropdown. A fallback URL is recommended for the same reasons as images.

### Fallback behavior

When a local resource is set, the paywall rendering follows this order:

1. **Try the local resource.** The SDK attempts to load the file from the device using the registered resource ID.
2. **Fall back to the remote URL.** If the local file isn't available (not registered, missing from the bundle, or running in the web preview), the regular image or video URL is used instead.

This means you can safely set a local resource without breaking the paywall for users on older SDK versions or other platforms.

### Availability in the editor

The resource ID dropdown is populated from device attribute events sent by your app. If you don't see any resource IDs:

* Make sure at least one test device is running your app with the local resources configured in the SDK. For setup instructions, see the [SDK Local Resources guide](/docs/sdk/guides/local-resources).
* The device must have opened a paywall or otherwise triggered a device attributes event within the **last 7 days**.
* Only **iOS** and **Android** platforms support local resources. The dropdown will not appear for other platforms.

> **Warning:** If a resource ID hasn't been reported by any device in the last 7 days, the editor will show a
> warning. This usually means no active devices have that resource registered, so double-check your
> SDK configuration.

### When to use local resources

Local resources are a great fit for:

* **Onboarding videos or hero images** that are critical to the first paywall experience and shouldn't depend on network conditions.
* **Large media files** where you want to avoid CDN costs or ensure instant loading.
* **Offline scenarios** where users may not have a reliable connection when the paywall is presented.

For smaller or frequently changing images, remote URLs are still the simpler choice since they don't require an app update to change.

### Related

* [SDK Local Resources Guide](/docs/sdk/guides/local-resources): How to register local resources in supported SDKs.
* [Styling Elements](/docs/dashboard/dashboard-creating-paywalls/paywall-editor-styling-elements): General component styling and image editing.
* [Liquid inside Image URLs](/docs/dashboard/dashboard-creating-paywalls/paywall-editor-liquid#liquid-inside-image-urls): Using dynamic URLs for images.